Home > Cannot Find > Android Ndk: Are You Sure Your Ndk_module_path Variable Is Properly Defined ?

Android Ndk: Are You Sure Your Ndk_module_path Variable Is Properly Defined ?

Contents

No matter what value(s) I set in 'Import static library module', it always asks me that value cannot be found in import path. Certainly, I'm sure my NDK_MODULE_PATH hasn't been defineded... You can find this field after clicking on the Android target (and scrolling down a bit on the RHS). fabian 2015-07-28 19:18:07 UTC #4 What sorts of errors are you getting? jni/Android.mk:11: *** Android NDK: Aborting. . his comment is here

more hot questions question feed default about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation This must work: 1º Install in a path cocos2d-2.0-rc2-x-2.0.1.2º Install SDK, NDK, Android plug in in eclipse.3º Go to /your-path/cocos2d-2.0-rc2-x-2.0.1/ and configure file create-android-project.sh I change this values: set environment paramtersNDK_ROOT_LOCAL=“/home/laschweinski/android/android-ndk-r5”ANDROID_SDK_ROOT_LOCAL=“/home/laschweinski/android/android-sdk-linux_86”For I have follow the steps in the wiki to generate a project and i have done correctly. Making a large file using the terminal Where do airports use 3-bar VASI for the visual glideslope? http://stackoverflow.com/questions/26662264/cannot-find-module-with-tag-in-import-path-android-ndk

Android Ndk: Are You Sure Your Ndk_module_path Variable Is Properly Defined ?

Which movie series are referenced in XKCD comic 1568? Lua的文件读写操作 a1772625028: 2楼我也要了 Browse other questions tagged android android-ndk android.mk import-module or ask your own question. Another solution is starting eclipse from command line: $ export NDK_MODULE_PATH="path/to/module" $ eclipse This is more flexible and you can do it with simple script.

We recommend upgrading to the latest Safari, Google Chrome, or Firefox. Browse other questions tagged android cocos2d-x cocos2d-x-3.0 or ask your own question. What is the “I followed steps below with version 0.12.0 (2012-03-05) and it worked:” mean? Ndk_module_path Cocos2dx Name of the project It’ll be create on current folder. 6º Compile Cocos2d libs inside project folder with ./build_native.sh. 7º Create new Android project from source code in project’s folder >

Could I work as a Professor in Europe if I only speak English? The problem is, that the NDK_MODULE_PATH is environment variable and Eclipse (4.2) doesn't let you define environment variables for debugging, only for build. lua语言入门之Sublime Text设置lua的Build System qq_24781827: 只想知道怎么配置Windows环境的 理解lua 语言中的点、冒号与self ctroll: 很好 cocos2dx在Eclipse下编译报错:Cannot find module with tag 'CocosDenshion/android' in import path wuhanyangyalin: 在吗 楼主 Lua的文件读写操作 qq_26288799: 如果在中间插入字符串呢?比如3行想在第二行里面插入一行怎么写 lua语言入门之Sublime Text设置lua的Build System wangbin_jxust: @CBIFLY:不客气 lua语言入门之Sublime Text设置lua的Build http://stackoverflow.com/questions/16163743/cannot-find-module-with-tag-cocosdenshion-android-in-import-path-error-in-co I keep getting it and I cannot figure out why.

current community chat Stack Overflow Meta Stack Overflow your communities Sign up or log in to customize your list. Cannot Find Module With Tag 'cpufeatures' In Import Path Thank you for trying. –glo Apr 25 '13 at 9:12 What do you define $NDK_ROOT? –pktangyue Apr 25 '13 at 9:25 E:\android-ndk-r8e which is my ndk path. If you change NDK_MODULE_PATH, you only need to restart Eclipse and not whole session. I changed one method signature and broke 25,000 other classes.

Android.mk: Cannot Find Module With Tag In Import Path

Can one bake a cake with a cooked egg instead of a raw one? Can you help me? Android Ndk: Are You Sure Your Ndk_module_path Variable Is Properly Defined ? more hot questions question feed default about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation Cannot Find Module With Tag 'react' In Import Path share|improve this answer answered Dec 13 '13 at 5:51 glo 59221743 add a comment| up vote 1 down vote You have to change this line in "build_native.sh" COCOS2DX_ROOT="$DIR/../.." depending on the

bash the build_native.sh.It will tell me the error like that. this content Reload to refresh your session. Join them; it only takes a minute: Sign up Cannot find module with tag in import path (Android NDK) up vote 2 down vote favorite I am getting so frustrated with Stop. Cannot Find Module With Tag './prebuilt-mk' In Import Path

Were the Smurfs the first to smurf their smurfs? Is it unethical to poorly translate an exam from Dutch to English and then present it to the English speaking students? Such as: export NDK_MODULE_PATH= path 1: path 2: path 3 Directly behind the parameter NDK_MODULE_PATH= path 1: path 2 is added to the ndk-build command. weblink Terms Privacy Security Status Help You can't perform that action at this time.

android android-ndk cocos2d-x share|improve this question edited Apr 25 '13 at 9:12 asked Apr 23 '13 at 7:45 glo 59221743 github.com/cocos2d/cocos2d-x/blob/master/samples/Cpp/HelloCp‌p/… look at this file about how it define React Native Ndk_module_path qq963922432 2012-07-13 10:12:56 UTC #7 Hello.I follow the article http://gameit.ro/2011/08/creating-an-iphone-and-android-cocos2d-x-hybrid-project/ and This is my build_native.sh Path NDK_ROOT=/Users/garfeed/Downloads/android-ndk-r8COCOS2DX_ROOT=/Users/garfeed/Downloads/cocos2dXGAME_ROOT=/Users/garfeed/Documents/WorkSpace/cocos2dX/MixDemoGAME_ANDROID_ROOT=\$GAME_ROOT/proj.androidRESOURCE_ROOT=\$GAME_ROOT/Resources and My gloable variable is that in the .bash_profile file export ANDROID_SDK_ROOT=/Users/garfeed/Downloads/android-sdk-macosx/export ANDROID_NDK_ROOT=/Users/garfeed/Downloads/android-ndk-r8export COCOS2DX_ROOT=/Users/garfeed/Downloads/cocos2dX/export Thank you for trying to help though. –glo Feb 18 '14 at 4:58 add a comment| Your Answer draft saved draft discarded Sign up or log in Sign up using

It should work now Home Categories FAQ/Guidelines Terms of Service Privacy Policy Powered by Discourse, best viewed with JavaScript enabled Log In Android NDK: jni/Android.mk: Cannot find module with tag 'cocos2dx'

So can you explain why the upvotes for a wrong answer –glo May 2 '13 at 8:20 | show 4 more comments up vote 2 down vote You'll need to define Why put a warning sticker over the warning on this product? I just don't know where and how to set these things correctly in Introjucer...//==============================================Other stupid complains:It also a troublesome thing for JUCE project on other platforms (do some build-settings in Introjucer) when Cannot Find Module With Tag 'cpu Features' In Import Path what was I going to say again?

Build Android Error!. Stop. Making a large file using the terminal Borders table Latex Could I work as a Professor in Europe if I only speak English? check over here Join them; it only takes a minute: Sign up “cannot find module with tag 'CocosDenshion/android' in import path” error in cocos2dx app up vote 20 down vote favorite 2 I am

loopfine 2015-07-29 17:52:55 UTC #7 After many, many tries once more, still have no any luck...Finnally, I made a 'best' decision: modified the Introjucer's source file, added some hard code...Now, everything I think perhaps Introjucer's build-settings of Android project also could do this and generates the above code automatically. Unfortunately, I can't firgure out which property I should to fill in and what the correct value must be set Even then I have rechecked and verified the same. If I receive written permission to use content from a paper without citing, is it plagiarism?

I have declared NDK_MODULE_PATH as well but still i get this error: Android NDK: jni/Android.mk: Cannot find module with tag 'extensions' in import path Android NDK: Are you sure your NDK_MODULE_PATH So you think you need to figure out why you need the other four lines. Android NDK: The following directories were searched: Android NDK: 16:00:26 Build Finished (took 125ms) LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := cocos2dcpp_shared LOCAL_MODULE_FILENAME := libcocos2dcpp LOCAL_SRC_FILES := hellocpp/main.cpp \ ../../Classes/AppDelegate.cpp EXTRA2: The steps are from HERE EXTRA3: I already changed the NDK_ROOT_LOCAL=“\$LIBS/android-ndk-r7b” ANDROID_SDK_ROOT_LOCAL=“\$LIBS/android-sdk-linux” Piperoman 2012-03-28 11:03:14 UTC #2 Thanks to jav_rock from stackoverflow: I followed steps below with version 0.12.0 (2012-03-05)